The first post of Sean May’s monthly usability blog, where he’ll be examining different aspects of usability and how they affect the world around us. This month: affordances. They may seem obvious, but they change how we interact with objects on a daily basis.
While the idea of applying UX and usability principles is becoming fairly widespread when it comes to software and website design, but in fields like video games, UX is still a fairly unexamined aspect of game development, especially in the early, even pre-prototype phases.
When analyzing the Garfield comic strip and subsequent franchise as it relates to the larger goals and mission of both Paws, Inc. and the Center for Emerging Media Design & Development, it’s important to note the correlation between comics and childhood literacy, in addition to the comic’s ability to engage people with humor and reading as a whole.
Transmedia pioneer and author Sean Stewart Skyped into our class to discuss transmedia storytelling, alternate reality games, and the struggle to pull them off.