In the second episode of The Crying Room, master’s student Jessica Pettengill discusses the interactive documentary Bear 71 and how it informed her current research, which strives to better define interactivity and how we can effectively use it to raise awareness.
Jared Lynch walks us through the difference between transfiction and transmedia storytelling, and his own personal journey to wanting to create immersive, narrative experiences.
The first post of Sean May’s monthly usability blog, where he’ll be examining different aspects of usability and how they affect the world around us. This month: affordances. They may seem obvious, but they change how we interact with objects on a daily basis.
While the idea of applying UX and usability principles is becoming fairly widespread when it comes to software and website design, but in fields like video games, UX is still a fairly unexamined aspect of game development, especially in the early, even pre-prototype phases.