Sean May examines different aspects of usability and how they affect the world around us. This month: paper prototyping. User testing is important, but it can also be time consuming and costly. Paper prototyping helps relieve the pressure and enables testing to start early.
Sean May examines different aspects of usability and how they affect the world around us. This month: the four pleasures. How do you categorize the many ways users experience the positive effects of a product? The four pleasures help us figure that out.
The first post of Sean May’s monthly usability blog, where he’ll be examining different aspects of usability and how they affect the world around us. This month: affordances. They may seem obvious, but they change how we interact with objects on a daily basis.
While the idea of applying UX and usability principles is becoming fairly widespread when it comes to software and website design, but in fields like video games, UX is still a fairly unexamined aspect of game development, especially in the early, even pre-prototype phases.
Transmedia pioneer and author Sean Stewart Skyped into our class to discuss transmedia storytelling, alternate reality games, and the struggle to pull them off.