Books + Publishing
- King, B. (2014). The Book as Process: A Framework for Authors to Approach Community Building and Long-tail Commercialization. Paper presented at the Twelfth International Conference on the Book, Boston, Massachusetts.
- George-Palilonis, J. & King, B. (2012). A framework for authoring interactive, tablet-based books: Multimedia textbooks and multi-platform storytelling. International Journal of the Book 10 (1), 19-28.
- George-Palilonis, J. & Belcher, J. (2009). Visualizing electricity & magnetism: The collaborative development of a multimedia text, a case study. The International Journal of the Book 6 (2), 107-114.
- George-Palilonis, J. & King, J.B. (2007). The Ball State Digital Publishing Project: An experimental approach to the future of the book. The International Journal of the Book 4 (4), 63-70.
- Communities + Community Building
- King, B. (2014). A Return to Role Play: An examination of how players create role-playing experiences within massively-multiplayer online universes. Paper presented at the Northeast Popular/American Culture Association, Providence, Rhode Island.
- George-Palilonis, J. & Bolchini, D. (2014). SMART Note: Student-centered active reading tools for tablet textbooks. Design, User Experience and Usability – Lecture Notes in Computer Science 8519, 217-229.
- George-Palilonis, J., Butler, D. & Leidig-Farmen, P. (2013). Design Interactive: A nonlinear, multimedia approach for teaching introduction to visual communication and principles of design. Journal of Educational Multimedia & Hypermedia 22 (1), 335-351.
- King, B. (2011). Transmedia Storytelling: Group Think Teaching in a Networked World. Presented at the Colorado University Spring Symposium, Denver, Colorado.
- King, B. (2011). Social Media Story Streams and the University Classroom. Ubiquitous Learning: Strategies for Pedagogy, Design, and Technology. Charlotte, North Carolina: Information Age Publishing. Competitive submission and review process.
- George-Palilonis, J. & Filak, V. (2010). Visuals, path control, and knowledge gain: Variables that affect students’ approval and enjoyment of a multimedia text as a learning tool. International Journal of E-Learning 9 (4), 463-480.
- King, B. (2010). The Living Educational Environment (video presentation). Paper presented at the New Media Consortium, Anaheim, California.
- George-Palilonis, J., Hanley, M. and Tanksale, V. (2009). Research informed design: Process, experience, and results from students and their audiences. The Journal of the International Digital Media and Arts Association, 6 (2), 37-47.
News + Journalism
- Spillman, M. & George-Palilonis, J. (2013). Storytelling with interactive graphics: An analysis of editors’ attitudes and practices. Visual Communication Quarterly 20 (1), 20-27.
- George-Palilonis, J., Smith, K., Smith, S. Hanley, M., Tanksale, V. & Flook, C. (2010). Creating smartphone interactive news and advertising content. The Journal of the International Digital Media and Arts Association 7 (1), 45-54.
Storytelling + Story Forms
- King, B. (2014). Trans Museum: Creating transmedia games and stories at state museums. Presented at the Eastern Illinois University’s Historical Administration Program Association, Charleston, IL.
- George-Palilonis, J. & Spillman, M. (2011). Interactive Graphics Development (IGD): A framework for studying innovative visual story forms. Visual Communication Quarterly 18 (3), 167-177.
- Mullins, M., McNely, B., & King, B. (2010). Remix Writing, Storytelling, Open Commons, and Digital Publishing. Paper presented at the Popular Culture Association, St. Louis, Missouri.
- King, B. (2009). Telling Stories on the World (video presentation). Presented at TedxCincy, Cincinnati, Ohio.
Usability & User Experience
- George-Palilonis, J. & Butler, D. (forthcoming). Active Reading Experience Questionnaire: Development and validation of an instrument for studying active reading activities. Accepted for publication in the Journal of Interactive Learning Research.
- Rohani, R., George-Palilonis, P. & Bolchini, D. (2013). Mobile web browsing with aural flows: An exploratory study. International Journal of Human-Computer Interaction (IJHCI) 29 (11), 717-742.